3/24/2023 0 Comments Zbrush materials![]() Sharing, streaming, and redistribution to third-party is strictly prohibited. Personal licenses do not apply to companies or organisations. Personal, Indie, and Studio Licenses are available. Pierre-Alexandre was responsible for many of the highly detailed materials and ornate props in the game in which ZBrush was heavilly used in their workflow. Pierre-Alexandre Côté is a Lead Material Artist from Montreal currently working at DONTNOD, having previously worked at Ubisoft Montreal as a Texture Artist on Assassin’s Creed Valhalla. ![]() The material changes the way the lighting reacts with the surface so that it may appear - for example - shiny, bumpy, reflective, metallic or transparent. Whether you’re a seasoned artist, student, hobbyist or someone just starting out, grab this tutorial and learn an essential workflow that will allow you to work faster and more efficiently. MATERIALS In ZBrush, the appearance of any surface is affected by several things - its base color, its texture image (if it has one), the lighting that falls on the surface, and its material. Learn how he crafted this life-like stone wall and integrate ZBrush into your own material creation pipeline. Download the Zip file and extract the Matcaps to a temp folder. Pierre-Alexandre is a master at creating highly detailed sculpts and this is no exception. In this tutorial Pierre-Alexandre Côté will guide you through his creation process of sculpting, baking and texturing a tileable stone wall material using ZBrush, Substance Designer and Photoshop. You can create both organic and hard surface models with ease in ZBrush and when used to it’s full potential, you can produce stunning results. ![]() ![]() ZBrush is one of the most versatile tools when it comes to creating 3D art. Creating Tileable Textures in ZBrush | Pierre-Alexandre Côté ![]()
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